Our Wheel of SCOTUS contains all 15 landmark Supreme Court Cases form the AP GoPo redesign.
You can play any way you like. Here are my rules.
Divide the class into 3 teams. Teams 1, 2, and 3.
Project the Wheel of SCOTUS so all the students can see.
Everyone must be silent. Anyone speaking out of turn is penalized one point for their entire team.
When the Wheel lands on a case, the first person to raise their hand gets to try first. Only that person may speak!
This lucky person has five seconds to state the main Constitutional significance of the case correctly.
You can play the role of fact checker, or you could assign two or three students to be the fact checkers (using textbooks, notes, or online resources to check facts) who determine if points are awarded. (Warning: You may need to fact check the checkers!)
If the person answers correctly their team gains one point.
If they are unable to answer in the allotted time, or if they answer incorrectly their team loses one point. (You might count double for Marbury v. Madison - just sayin’!)
If the case is correctly answered, remove it from the wheel with the REMOVE button from the online game board below.
If the case is not correctly answered, keep the case in the game with the CLOSE button from the online game board below.
All students should take notes on correct answers in their Wheel of SCOTUS Review Sheet.
At the end of class all students should have their review sheets completed.
Repeat until there are no cases left on the wheel. The team with the most points wins.
You could (if you believe in this sort of thing) award extra credit points base don the final score.
Required Supreme Court Cases